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Space Abyss Update - 0.1.28


Another month, another batch of updates! You can keep more up-to-date with our Discord channel!

## [0.1.28] - 2020-08-20


### Added
- Admin can warp a player back to the Azure planet in limited circumstances now
- Monster attacks can now have an additional effect. The first example of this is going to be the Trae having a thorn effect show up on the player
- Ice Sleem. Consumable by human bodies.
- Portal image added
- Voonita can now drop AI Dust


### Fixed
- Bug that was allowing players to pick up things no matter how far away they were
- Bug that would cause some objects to not immediately update on the client when a player harvested them


### Changed
- Minimum HP requirement for Blue Algae to spawn from an Algae Vat has been increased from 100% to 101%
- Cyberskell HP from 200 to 100 (will probably go back up if I decide to increase attack - which I think I will)
- admin spawning monster type command changed from using an ID to a name
- Updated the object ID of The Great Nomad to match production server
- Gave the Reinforced Human Body additional defense to all damage types
- Building a portal now needs to be done in a Manufacturer. Increased complexity from 10 to 20
- Reduced Voonita HP from 50 to 25
- Increased Transporter drops to 50 Credits/200 AI Dust/10 Exoskeleton Fragments.
- Changed how the server finds additional ship coords to send to the player as the player moves. Tiles are now grabbing and storing the indexes of their up/down/left/right
neighbors - and once they know that, traversing space around the player is extremely quick for the server.
- Removed Nano Bonder drop from Macro Viruses


## [0.1.27] - 2020-08-13

### Added
- Warning message when players attempt to dock at The Great Nomad
- Admin function to tick The Great Nomad
- Danger message if a player is thinking about attacking a monster that is likely to near instantly kill them, or insta kill them.
- Admin ability to gift items to players if they lost items somehow


### Fixed
- Objects that can not be assembled will now not show up, even if those objects have assembly linkers associated with them.
- Issues with placing objects with multiple tiles
- Bug with researching while the player is offline
- Maggot Burgers and Mech Take Out can be picked up and attacked
- An error or two when players died
- Players can no longer be attacked on Spaceport Merchant tiles


### Changed
- Implemented the start of a new system I've been thinking about for quite a while now. Tiles/coords will grab the array index of their neighbors to the top/bottom/left/right,
so we can traverse those indexes rather than searching the entire array. Currently this is only active for grabbing new ship tiles/coords in ships. If I don't notice
any large issues with it, I'll keep expanding this system. It takes the lookup times on a pod from 300ms to 1ms and should scale much better
- Reduced 'Crush' attack damage from 150 to 75 for Trae
- Regenerated the BioGrove, Inferno, and Frozon Planets

## [0.1.26] - 2020-08-11


### Added
- Temporary script to fix the extra 1400 or so ships

### Fixed
- Couldn't land on Azure planets
- Potential fix for the infinite assembly bug (not tested yet)


## [0.1.25] - 2020-08-11

### Added
- Admin function to regenerate the floor of a planet level
- Generic message when moving to a tile isn't going to work
- Fire Wall
- Fire Lava and Fire Simple floors
- Two advertisement drones (monsters) on the Corporation Planet
- Maggot Burgers
- Mech Take Out
- Cherry Blossom and Cherry Blossom Sipmle floor
- Cherree (monster)
- Boomtis

### Fixed
- Warmind should now show up
- Clients will no longer think they can move onto a tile with part of a monster on it
- When monsters that take up multiple tiles die, they will now be removed from all tiles.
- Asteroid Ship display

### Changed
- Most monsters on the Machine Planet Type spawned on 3 different levels. I want to increase variety, and have reduced that to an average of 2 levels.
- Reduced Warmind HP
- Complexity and tier of some items. I'm going to try and standardize the complexities of the different tiers a little. Otherwise things get a little too confusing.
- Ice and Ice Simple floor tiles
- Ice Wall spite
- Fire floor spite
- The Great Nomad sprite
- Maggot sprite


## [0.1.24] - 2020-08-06

### Added
- Monsters can now have a 'move away' attack movement type. This will generally be the default movement pattern for ranged monsters.
- Admins can now send a new 'admin' type of message globally to notify everyone if the server is going to shut down or something else important.

### Fixed
- Autopilot
- Message warning players that if you build a ship in someone else's shipyard, it will not belong to you when it is complete.
- Manufacturing Thiol Drives and Blasters
- Monster beams were not following the monsters. It will now follow the monsters as they move.
- Bug that would cause many of the same effect sprites to be created needlessly.
- Bug that would cause all beam sprites directed towards a player disappear when only one needed to be removed.
- Continuously redrawing hp bars unnecessarily
- A bug that was immediately deleting new battle linkers when a player moved down a hole or up stairs


### Changed
- When switching ships, only pods will be abandoned. Other ships will remain yours, and you can command the ships you aren't using to dock/warp to the Azure planet. Eventually I want them to autopilot to the nearest planet, but that's a lot more difficult to implement.
- Made credits a more common drop on monsters - especially on corporation planets

## [0.1.23] - 2020-07-27


### Added
- Things you can eat can now impact your manufacturing abilities
- Support for events generating new planet coords above level 0
- An event that spawns a building with special enemies to be defeated (event is not yet active, just waiting on the sprite animations to finish). More of this coming!
- Ability for events to spawn monsters on a coord that didn't have a floor prior to the event
- Admin ability to despawn events
- Players can now assemble the Octopus Body
- The start of content for Water planets (basic enemy types + objects on level 0 to -2)
- Monsters can now poison players. Poison stacks.


### Fixed
- Not leveling up until the server restarted


### Changed
- Switching Font Awesome (it's what we're using for icons) from a kit they host, to self hosted.
- AIs now take 10 Power Cells instead of 10 Batteries to manufacture
- Lots of sprite updates
- Lots of code refactoring

By Phaethon 3 years ago


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