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DavidWest

DavidWest's Discussions

The merge of Photography Abyss and Image Abyss has started!

Submissions to Photography Abyss are disabled. We are currently automatically moving content from Photography Abyss to Image Abyss. Since there's a lot of content - this is going to take a while.

We are currently converting and moving content at a rate of 1/minute - so it'll take about a month to convert everything.

By DavidWest 3 months ago ago

Adnan, in order to help, we would need more info about what exactly isn't working for you.

By DavidWest 3 months ago ago

Hey everyone!

As most of you know, Alpha Coders separates out content into different sub sites. Wallpaper Abyss, Art Abyss, Image Abyss, etc. Image Abyss is one of the newer ones, and we had a lot of neat goals with it. Make a less rules place, make the minimum amount of info for a submission just the image itself, etc - and Image Abyss has grown quite a lot over the last couple of years as it has met those goals.

With the onset of Image Abyss, there has been a bit of a role overlap between Wallpaper Abyss, Photography Abyss, and Image Abyss, and it makes for a slightly confusing environment, both for users and moderators. Photography Abyss is kind of stuck in the middle. I've been thinking about solutions to this for a while.

As a solution to this: Alpha Coders is merging Photography Abyss and Image Abyss. All of the content on Photography Abyss will be moved to Image Abyss, and photos.alphacoders.com will just direct to pics.alphacoders.com.

As far as changes go, this is a pretty big one. It will probably take us a bit to move all the content, but the process should be pretty smooth. As a user, you'll simply see the option to submit to Photography Abyss disappear.

Let me know if you have any questions or comments!

David West
Alpha Coders

By DavidWest 3 months ago ago

KoikatuCenter,

A specific game or character isn't the criteria that we are looking at for whether something is showcase quality for Wallpaper Abyss. It's all about that specific image, and how it relates to its peers in its class (The first post in this topic).

Our definition of family friendly revolves around what Google and other advertisers consider family friendly. We, quite literally, base our definition of it based on the bots Google and others have checking our content. So it's pretty normal for someone to not agree with our specific family friendly standards, but complying with it is part of life. If you are unsure about why a specific piece of content is not considered family friendly, I can definitely answer that for you. In the Sailor Moon example, it was the clothing amount + female presenting nipples, even when covered ( https://communities.alphacoders.com/topics/view/6771 ).

We get a lot of incorrect movie suggestions. Normally we look up the movie, and if the Google results don't immediately know what the movie is, we consider it either too obscure, or figure the user suggested an incorrect name. A simple Google search for ' Twisted Tales II' does not indicate it was a correct/non obscure movie. Again - gotta cut moderators some slack.

As a final note - we are a community that's working together to create a really wonderfully curated site. It's important that we treat everyone with respect. At least to me, your tone is coming across as somewhat hostile. Whether intentional or not, please make sure to be kind to everyone here smiley

David West
Alpha Coders

By DavidWest 3 months ago ago

Hey KoikatuCenter!

For example #1, https://pics.alphacoders.com/pictures/view/261892 should be on Image Abyss because it is not family friendly.

The tag angel appears less relevant on https://wall.alphacoders.com/big.php?i=1033654 . I think someone looking through images won't necessarily know it's an angel. Rule #3 of the tag rules ( https://communities.alphacoders.com/topics/view/6766 ) talks about tagging main features of content. The moderator probably didn't see the character as an angel.

With very specific domain knowledge things like that, we have to cut moderators some slack.

I'm not seeing any moderator changes on https://wall.alphacoders.com/big.php?i=1037063 . It looks like it was submitted to the Video Game category. After that, a moderator merged the Video Game/Koikatu with Anime/Koikatu, so the video game version doesn't exist anymore. That merge doesn't count against anyone.

The largest impact to your submission score currently is just submitting content to Wallpaper Abyss that should be on Image Abyss, either due to moderator perceived quality, or the non-family friendly nature of the content.

Please let me know if you have additional questions or comments. I hope I clarified some things!

David West
Alpha Coders

By DavidWest 3 months ago ago

Hey KoikatuCenter,

I moved https://pics.alphacoders.com/pictures/view/260448 due to the background. It just presented as a bit blurry/pixelated in my opinion. I think the background of  https://wall.alphacoders.com/big.php?i=1034358 presents a little better.

The featured examples you linked to are all very clear images. Abstract content isn't necessarily everyone's cup of tea - but technically those images are all very good.

You are correct that there is subjectiveness involved. Definitely let me know if you have any other questions about this!

David West
Alpha Coders

By DavidWest 3 months ago ago

Hey everyone!

Trashed creature items have always been able to be researched by alchemy labs in the city. Previously this didn't really result in anything... at all.

Well, now it does! Next to your researched items count on the ACP Games main page, there is a button to 'Convert Researched Items'. This will take 10 researched items of a specific rarity, and convert them to one item of a higher rarity.

10 commons will turn into 1 rare, 10 rares will turn into 1 epic, etc.

Let me know if you have any questions!

David West
Alpha Coders

By DavidWest 4 months ago ago

I've released a bug fix for this update.

  • Tower points should tick
  • You can add archers again
  • Farms now feed more archers
  • Fixed bugs associated with changing what is on a coord. If a coord is not displaying correctly, just abandon it and re-build it.

By DavidWest 4 months ago ago

I've made some more changes to the City ACP Game.

  • The previous map size was 20x20. The new map size is 30x30. The extra tiles don't exist yet, but can be purchased. Once they are purchased, they are available to anyone.
  • Some large backend changes to make adding types of objects easier in the future
  • Things can have multiple requirements, and the cost of those will actually be taken from you, unlike before
  • Upgrades will always cost 1 user energy or 10 ACP, in addition to whatever other material costs they have
  • Archer towers now cost 10 gold and 10 wood
  • Houses cost 1 user energy and 5 wood instead of 10 acp

Let me know if you have any questions!

David West
Alpha Coders

By DavidWest 4 months ago ago

Hey everyone!

If you are a new user, you may have tried to interact with the City ACP Game - and found that there were no options available to you. This has been fixed!

I've updated the City ACP Game with a feature that will slowly take back a few tiles from inactive players, giving new players space to start their own little empire.

I also changes a bunch about how the City game works - and should have more updates on the way to balance things a little bit. The biggest changes center around energy, creatures, and housing. You can read more about it at: https://communities.alphacoders.com/topics/view/6879

Let me know if you have questions!

David West
Alpha Coders

 

By DavidWest 4 months ago ago

Summary: Control the tower to be king of the city! Most actions either spend Alpha Coders Points (ACP), your user energy, or energy from your creature.

 

Please remember that ACP Games are meant to be a fun way to spend ACP and interact with the Alpha Coders community.

  Controls

Arrow Keys: Move Camera
Left Click: View info about a tile
Right Click: Perform an action on a tile. Buy an empty tile, upgrade a tile, move a creature to a tile, attack a tile

 

ACP/Energy
  • Every user has a maximum of 20 energy that slowly regenerates. If you use all of your energy, you are able to spend ACP instead.
Buying Tiles
  • If a tile is unoccupied, you are able to buy it. It will cost either 1 user energy or 10 ACP
Upgrade Tiles
  • Homes provide population. People will slowly move into them over time. You can then use this population for archer towers, or feed the population to your creatures to give them energy.
  • Archer towers will attack enemy tiles around them. You can turn population into archers
  • Healing tiles will heal your creatures
  • Defensive tiles have high HP and high Defense
  • Farms produce food. Population in houses don't require food. Popluation in archer towers require food.
  • Forests produce wood. This is used for building archer towers.
How Moving Your Creature Works
  • Moving your creature costs 1 energy per tile.
  • Placing your creature on the city map will cost 10 energy. Creatures are created with 20 starting energy
  • Note: To get more energy for your creature you will want housing tiles, and once they have people living there, right click on your creature to eat the population, giving it more energy
How attacking /defending works
  • You need a creature next to a tile to attack it
  • Your creature will need more than 1 HP and more than 0 Energy to initiate an attack
  • Initiating an attack costs 1 creature energy, or 10 ACP, and your creature uses one energy for every attack that it does.
  • If your creature runs out of energy before you've taken a tile, the attack will stop and you'll have to spend another 10 ACP to initiate another attack later.
  • If there is a defending creature, they will make the first attack, and attack you back after you hit them
  • If there is no defending creature, you will make every attack
  • You can cancel an attack at any time by moving away from the tile
  • Attackers get no attack or defense bonus from the tile they are on
  • Defenders get the full defense of the tile they are on as a bonus
Feeding Your Creature
  • In order to move and attack, you need to have your creature eat your population. You get population by building houses. A blue bar at the bottom of the house will slowly fill, and when it completes, the house will have a population.
  • You right click on your creature, and select 'Eat Population' to eat the population. The game will show a message at the bottom letting you know how much energy your creature gained.
  • Creatures with higher attacks gain less energy per population eaten.

 

By DavidWest 4 months ago ago

Hello everyone!

We've had ratings open to anonymous users for a while now, but that has officially ended. In the end, it was taking up a bit too much of our dev time to keep up on all the anon abuse vectors for ratings, as well as countering random bots that would end up ratings tons of content.

Moving forward, to rate content on Alpha Coders, you will need to be a registered member of our community.

Along with the policy change, we also removed all the latest fake/bot ratings. These ended up being quite a lot, so you may see some negatives in your profile stats for today.

Let me know if you have any questions!

David West
Alpha Coders

By DavidWest 4 months ago ago

Yeah definitely.

It can be useful to look up the relevant rules pages here on Community Abyss. So, for example, if on a submission tags are getting changed, https://communities.alphacoders.com/topics/view/6766 should help make it more clear why  - and if it doesn't, we'll be happy to explain.

By DavidWest 4 months ago ago

staffprod,

Moderators trust submitters that make accurate submissions - ones that moderators don't have to change. You can see a visual % number by going to your profile and looking at the bottom of the 'Your Statistics' section. You can click on the more info button to see what chnages moderators have been making. Always feel free to ask us why we are making changes smiley

By DavidWest 4 months ago ago

hi laugh

By DavidWest 4 months ago ago