Community Abyss Phaethon's Discussions
Phaethon's Discussions

Hello RosafTheGamer01!

It looks like there are still just some issues with accuracy regarding placing images, and tagging. If you look at: you can see what changes moderators recently made. If you have specific questions about any of those moves, please feel free to reach out to the moderator, or myself.

It's all about submission accuracy🙂

I will reach out to the team and see if they have any more specific input

1 year ago

It helps a TON to know that the additional stack came from salvaging. I am now investigating this🙂

1 year ago

Posted In: Started a new game

With an initial investigation, it looks like the player associated with your user does have inventory. It's possible you have the inventory display set to not show (click the backback) or that one inventory item has an issue and is preventing the display.

I mentioned it in the other reply, but screenshots on Discord are super helpful. Are you familiar with the dev tools of browsers at all? If you open them, you will see any client errors in the console. If all that sounds like gibberish to you, don't worry😃

1 year ago

All my testing is showing that assembling Forges is working.

After you click to assemble the forge, does the manufacturer start animating?

It should start animating, and then the forge will be done after a little bit, the manufacturer will stop, and you'll be able to right click on the manufacturer and take the forge out. Feel more than free to reach out on Discord too - screenshots can help a ton!

1 year ago

Posted In: Started a new game

Hello mega-observer,

I'm sorry you're having trouble. What is the name of your character?

1 year ago

Posted In: bug?

This should be fixed

1 year ago

Hello mega-observer!

Thanks for the input.

So for making Refined Territe, you will use a Forge, not a Thiol Extractor.

So Manufacturer  > Forge > Refined Territe

The Thiol Extractor is a much more advanced type of tech to build. If you were able to build it with 300 skill previously, it was probably a bug😃

Let me know if that helped enough.

1 year ago

I'll look into both of these today🙂

Is there any chance you remember what action created the second stack, instead of the single stack (picking up from the floor, picking up from the inventory of a container)? Any context helps🙂

1 year ago

Posted In: bug?


Thanks for the bug report. This should be fixed with the next update.

1 year ago

Hey everyone! Look at me using the Space Abyss Community to post this! I actually pushed an update late last week and then.... didn't post it. So the sever has been updated since Friday.

Mostly - a bunch of fixes with this update.🙂

## [0.1.4] - 2020-06-05

### Added
- is_full_game_file_index property to object types. Now things that store energy can visually show players if they are full or not.
- You now receive a more clear success message when landing on a planet, and your ion drives are refilled.
- An error message if you are trying to place a floor, and there is no coord below.

### Fixed
- A little if statement bug that caused the right animation to display instead of the left animation sometimes
- Issue with text going off the game screen.
- Ice can now be mined into ice containers
- Kick beans, when planted, now turn into kick plants, not kick beans
- Multiple issues with tint and object names
- Multiples of the same effect type will now be displayed
- Bug with monsters spawning things
- AI's spawning defensive monster types
- If the object in an inventory item can no longer be found, the inventory item will be deleted.
- I BELIEVE that I have fixed another bug with monsters not showing up on the correct tile.

### Changed
- Object types now use a max_energy_storage property instead of max_storage for clarity
- Object types now have a is_active_frame_count property instead of a frame_count property, again for clarity
- Energy storage can now be assembled, and not just spawned on certain ships when they are created.
- Expanded the energy storage capacity of AI batteries, and made them more difficult to assemble.
- Assembly requirements from Ship Shield Generators and Voon Steaks

1 year ago

What are captions? Captions can be a description of an image. Either going for accuracy, or even being funny (but relevant).

Caption rules:

Over $60 in raffles!!

Scoring page:

If you aren't sure about what decent captions look like, always feel free to visit the recent captions on Wallpaper Abyss ( ), or ask one of the mod team.

I wish everyone the best!

1 year ago

Quite a few more changes regarding the effect sprites. I'm working on building up a tutorial and an in-game helper. As I do that, I'm naturally going to be touching up/improving quite a few game systems here and there. So that's most of what to expect in the next update or two :)

## [0.1.3] - 2020-05-27

### Added
- Healing effect sprite, hacking effect sprite, piercing effect sprite
- I'm testing the idea of an in-game help system. Added a 'help' button next to the chat buttons. When clicked, this will pull up
the most recent failure messages that a player has received, more text about them, and link them to the relevant tutorial page.

### Fixed
- There were quite a few bugs with the new effects. Just visual things like not following monsters, or not disappearing all the time. Lots of fixes for theses
- Bug with attacking objects leftover from testing dependancy issues
- Events spawning in the galaxy was bugged. They weren't getting the galaxy coord at the time of the event insert. Fixed this.
- Player attack now has all the possible damage types added/calculated.
- Fixed many major bugs with pathfinding
- Galaxy events weren't listening to their limit. Now there's over a hundred asteroids in space XD
- Mining in your ship could cause you to not be able to walk around your ship anymore if the tiles were full.
- Bug with calculating player HP when defending from monsters
- Taking part of an inventory item would make it disappear until your client had to re-pull the information for that inventory item.
- Logging into the game should work better. The client needed a connected response from the server, but sometimes the server would send that before
the client was ready to accept it. Why? No idea! Now the client will ask for that connected message every few seconds until it receives one it
is ready for.

### Changed
- Spacelane Beacons, Algae Power Cells, and normal Power Cells now assembly requirements.
- Manufacturer assembly requirements. No longer requires nano bonders. I think in general I like having one or two main requirements for something,
rather than a main requirement and a 'bonding/linking/ agent. This changed the manufacturer's salvaging too.
- Merged mining and salvaging beams with the new effects sprites
- Lots of updates to make mining and salvaging flow better
- The spawning rate and decay rates of things were really out of whack in practice. Changed decay from one tick every 10 minutes to one tick every 2 hours.
Changed spawning from one tick every 2 hours to one tick every 10 minutes.

1 year ago

So I finally got to the point that some of the game files were just too huge to work with. Necessity dicated that I spend some time figuring out how to work with my circular dependency issue - and it turned out to be really simple. Standard node.js requires outside of a module's own exports. Go figure🙂


## [0.1.2] - 2020-05-19

### Added
- Mini Drones now drop batteries
- CNS Stimulant can now be made from Kick Beans in the Food Replicator.
- Heat effect sprite
- Object types (including bodies) can now be weak to electric attacks. The machine body is weak to electric attacks.

### Fixed
- Thiol Extractors can now be assembled.
- Some object spawners were bugged.
- Stairs can now be placed at level 0 and above again.

### Changed

- Ore mined in a ship now defaults to dropping somewhere on the ship floor. Players can build storage containers to
auto stack ore.
- Wow I'm stupid. This whole time I've been adding in game files, and then passing them as parameters to subsequent
game files. This has meant that if a function needed to talk to many part of the game, that function would have to be
in one of the last files loaded. Turns out.... I could have just done things a more normal way from the start, and
just require the other files outside of the module exports. More server files will be created as I decouple the massive game.js. This
ended up being a MASSIVE refactoring of code - but I can split up the codebase so much better now.
- Tons of other game code refactoring.
- Re-did effect sprites. Effect sprites now have a specific image, and a more generic type associated with them. Instead of laser sprites, melee sprites,
it's all now effect sprites using the different textures.

1 year ago


It looks like you have a submission that is waiting for moderator approval. Looks like you've done everything correct so far! Moderation usually takes less than 24 hours. Let me know if you have more questions.

1 year ago

Sorry for the confusion. We have added this🙂

2 years ago