Kids being off of school has mesed up my schedule. So I'm still slowboating things 😀 Next update should be Space Abyss 0.1, which will be a nice milestone. My big goal for that one is baddies in space.
## [0.0.12] - 2020-03-29 ### Fixed - Bug with deleting spawned events. A bit of bad copy/pasta. - Rock wall was still using the old image location. It has been updated. - Multi tile ships can successfully launch from planets if they are designed to do so. - Bug that caused a clean clearing of a previous level/display to fail when multiple players were nearby - Damage occurring on a different level than the client won't show up anymore - Bug that made a different player switching to their ship view cause your client to think you needed to generate an airlock display as well, which made your 'View Ship' option disappear. - Bug with new object info not being sent to the room if it was also being sent to the socket - The admin function to set a planet type wasn't working - it is now. ### Added - Visual response to the client when converting things into energy - Crystal Bee, Crystal Golem, AI Forge, and Corrupted Scientist - @UnfuneralOD https://twitter.com/UnfuneralOD - Failure message when there is a failed mining complexity check - Allow admin users to bypass the ticking of assemblies. Things still have to tick once, but for testing purposes it was a pain to reduce the tick amount, test, and then increase the tick amount again. I can always test the feel with actual tick amounts on a non-admin character. - Players can now attack planets.