Community Abyss Phaethon's Discussions
Phaethon's Discussions

Hello everyone!

Today we have pushed an update that increased the size of the default thumbnails on Wallpaper Abyss.

The thumb width has been increased from 350 to 600 pixels. As screens get larger, as wallpapers get larger, so too do our thumbnails🙂

1 year ago

Posted In: Equipping?

I'm glad the update helped you!😃

1 year ago

Hello everyone!

We have recently updated our add info page for non-trusted users, and I have now updated the tutorial to reflect the changes. Let me know if you have questions.

1 year ago


What size image are you submitting, and to what part of Alpha Coders are you trying to submit it to?

1 year ago

Posted In: Equipping?

Thanks for the email and the screenshot. I've replied to the email. There are a few things I can possibly try, but I have to look into them more. I'll keep following up in the email thread.

1 year ago

Posted In: Equipping?


If nothing at all is happening - not even a blank box is popping up, it's possible one of your addons is still blocking things.

I actually primarily test the game in Firefox (even though I should test in Chrome more), and I can't currently replicate the behavior you're experiencing.

A couple of options:
1. You can open your console on Firefox and see if it's outputting some error related to equipment (ctrl + shift + i). It's an alpha build so there will be other stuff in the console too.
2. Try another browser to see if the results are the same
3. Either send me a screenshot (, or reply here with your body type, and full list of inventory and I can try to directly duplicate that.

Sorry you're having trouble!

1 year ago

Posted In: Equipping?

Hello mega-observer,

When you do left click on the equipment item, what shows up?

I believe there could be a bug where sometimes it takes a second left click to get the option to pop up (I've seen this behavior a little in playtesting, but haven't yet been able to reliably replicate it)

1 year ago

Hello everyone!

cdd has been hard at work updating our fleet of sites. Whenever so much time is spent pouring over and updating old things, there are always some things that you think, "Should this come forward with everything else?"

This time around, we gave a lot of thought to, and have decided to retire the following:

1. Alpha Coders Creator Sellable Licenses

If content was part of the Alpha Coders Creator program, you could let people buy licenses to that content for a price. This is separate from getting paid for views on your content!

What the issues were:

  • Who in the world trusts the validity of a license bought from a wallpaper site?
  • Limited selection/site support.

The first issue is effectively the main one. We spent a good amount of moderator time making sure our offerings were legitimate. But I personally wouldn't trust any other wallpaper site, so the ecosystem within our niche just isn't there.


  • Creators are able to, and we recommend, that they put links to their most successful licensing platform in the Additional Info section of their submissions.

2. ACP Mini Games

Some users have extra ACP - I made some mini games as a sink so people could have fun with their extra ACP

What the issues were:

  • I'm spending all my time working on Space Abyss

I'm not supporting the ACP Mini Games very well right now. Part of that is me spending a lot of time on Space Abyss - part of it is a massively increased workload due to distance learning.

I LOVE the idea of little fun things that users can do to spend extra ACP. So I would expect this concept/idea to move forward in some form, but there aren't firm plans right now


  • Currently none - I would imagine something pops up eventually

Thanks for your understanding everyone!

David West
Alpha Coders


1 year ago

What are captions? Captions can be a description of an image. Either going for accuracy, or even being funny (but relevant).

Caption rules:

Over $60 in raffles!!

Scoring page:

If you aren't sure about what decent captions look like, always feel free to visit the recent captions on Wallpaper Abyss ( ), or ask one of the mod team.

I wish everyone the best!

1 year ago

Below is a list of the Space Abyss updates in the last couple of months. If you want to see each update as they come, you can visit , or check out our Discord!


## [0.2.10] - 2020-11-2

### Added
- Bodies can now give a bonus or negative to researching
- Manufacturing body now also gives a +2 to researching
- MLM body gives a +1 to research
- Science Vessel - Gives a +3 to research stations on it
- Fuel display for ships that require engines
- Acid Egg
- Event with lower difficulty than the bug spawner - spawning an acid egg that turns into... something!

### Changed
- No longer clearing assemblies and researches when the player switches views. This should make manufacturers, forges, research stations, etc, show what
they are doing more often.
- Increased Voonita, Transporter, and AI Dust spawn amounts on Desert Planets
- Voon Egg sprite

### Fixed
- The initial wreck type in the galaxy won't disappear if you move onto it anymore

## [0.2.9] - 2020-10-28

### Fixed
- M HP and M AT will now stack properly

### Added
- M Man - manufacturing boost created from moss.
- Clients will now receive limited information about spawned events associated with the game's storyteller
- Galaxy news messages when a player defeats a negative galactic event
- Warnings are displayed on a planet's information if there is a dangerous galaxy event happening on the planet

## [0.2.8] - 2020-10-26

### Added
- More planet types that the initial storyteller event can spawn on

### Fixed
- Old spawned events will now be deleted when a planet is destroyed by an admin
- Ice blocks not spawning on Frozen Planet
- Lots of bugs with events spawning
- Diamond asteroid display

### Changed
- All planet coords now load when the server starts up. There were too many issues with trying to selectively load planet coords at startup
- Increased the chance of a successful monster spawn
- Increased the spawn rate of AI Dust Deposits on the main level of the desert planet

## [0.2.7] - 2020-10-23

### Added
- Error message when trying to switch bodies from too far away
- Global message when a player logs in. Eventually I'll turn this off, but I feel its important for community buildint at this stage of Space Abyss's development
- Option to have your browser notify you when another player logs in.
- Line of Sight for ranged weapons (only active on players for now )

### Fixed
- Inventory being taken from non active bodies while assembling
- Manufacturing Augment can now be assembled again - in the Augmentation Station

### Changed
- Default chat set to global
- debug mode is using browser local storage instead of a cookie. The server doesn't need to know if you are using debug mode or not
- The way walls are drawn. This should make them look better overall.

## [0.2.6] - 2020-10-20

### Fixed
- Some spawning was looking for a socket that was never there and throwing errors. Now passing in an empty Object
- Jelly should now stack properly all the time
- Blue Algae should now stack properly all the time
- Inventory items sometimes going to the wrong body

### Changed
- Eating and addiction linkers will now stick with the body they originally were on. This also gives players the ability to go from body to body, healing them up.
- Getting to the point of researching AI Fragments was INCREDIBLY difficult. Failures on researching weren't increasing skill fast enough. I'm now using the same
system as with manufacturing. Increasing skill by the full complexity of the item on a failure.

## [0.2.5] - 2020-10-17

### Added

### Fixed
- Various menus would still show all inventory items from all bodies a player has as being immediately usable. No more!
- Quite a few events weren't spawning properly. The Water planet in particular was pretty barren. I should have drastically improved this.

### Changed

## [0.2.4] - 2020-10-17

### Added
- A task system. The idea with this system is to help players that don't enjoy the organic discovery inherent in the Space Abyss sandbox style environment.
- Forager NPC job. Will go around to different planets, harvest things, and will sell them to players.
- Bug Attack NPC job. Will travel to a planet and royally screw it up
- Admin warp to npc
- Events can spawn NPCs
- Acid flies now drop Exodium (there isn't a super relevant tier 3 drop for them, so this will at least be useful)
- Player logs (they're kind of almost event/galaxy logs now) can have a ship_id or planet_id attached to them

### Fixed
- Blue Algae can now be picked up
- Wrecks and Zuran Cruiser Wrecks weren't spawning properly in the galaxy
- Desert Storm floor tile
- Admin spawning objects
- Only active events will spawn in the galaxy
- You can now move onto a portal from any tile that it is on, not just the base tile
- Events will now listen to the planet HP requirements to spawn

### Changed
- Lots of updates to the NPC system code

## [0.2.3] - 2020-09-30

### Added
- Milk Slerm Egg
- Milk Slerm Eggs can grow into Milk Slerms
- Milk Slerms can drop Milk Slerm Eggs
- When you switch bodies, you now have the option of moving your inventory with you, or leaving it on the previous body. This lets players setup bodies
with different sets of inventory based what tasks they want that body to accomplish.
- Slerm Berry Egg
- Slerm Berry Egg as potential drop from Slerm Berry Tree
- Vooard now drops AI Dust
- Icer Pistol
- Diamond
- Diamond Deposit
- Diamond Armor - chest/body, legs, and helmet
- Diamond Asteroid
- Slerm Armor - chest/body, legs, and helmet
- Rare Inferno Core drop to AI Forge

### Fixed
- The body of an inventory item was not being updated after the creation of the inventory item
- Display for plasma skill
- Game file index for Corrosive Goo

### Changed
- Slerm Berries no longer have the potential to spawn things. This didn't work anyway since Slerm Berries stack. Replaced this functionality with a Slerm Berry Egg object.
- Voonita spawn levels from 0 to -3 to 0 to -1
- Scrapslog spawning from rare to common
- Desert Cruiser Wreck will now de-spawn after about a day and a half
- Updated sprite for Hull Welder
- Updated image for Coral Bloom and Coral Fragment
- Added a spawn to The Great Nomad

## [0.2.2] - 2020-09-23

### Added
- Object Types now have two additional properties - is_portal and attaches_to_object_type_id. This lets different object types be portals, and lets the look
of the enterance/exit be different.
- Event linkers now have a spawns_off_grid property. Events can be created that will spawn something (right now ships with portals in them) off grid to make extra
caves and areas to explore beyond the default planet makeup
- Added Desert Cave #1 event
- Burster spawning on Desert Planet
- Corrosive Goo
- Vooard spawning on Desert Planet
- Water Ship
- Living Wood Ship
- Coral Bloom
- Coral Fragment
- Silk Ship
- Increased Bionic Crab hp, exp, and damage
- Increased Sea Urchin hp, exp, and damage
- Increased Jellyfish hp, exp, and damage
- Decreased Laser Rifle damage from 10 to 6
- Decreased Laser Gun damage from 5 to 2

### Fixed
- Monsters and players showing up in the wrong view
- Ships wouldn't load into memory if not owned by a player unless a player saw that ship in space.

### Changed
- Expanded The Great Nomad

## [0.2.1] - 2020-09-11

### Added
- Silk Fragment
- Spiders on Azure Planets now drop Silk Fragments
- Broken Nanite Clusters now drop AI Dust
- Algae King now drops Living Wood, Algae, and Blue Algae
- Protein Powder
- Voon eggs can be made into Powder
- Human bodies can eat Protein Powder
- Kick Plants can now be farmed on Spaceships (Use Ice or Life Water to heal them, same idea as Algae Vats)
- is_damaged property to ship coords. This should make it easier for the server to go through and find damaged tiles to heal, and undamaged tiles to damage.
- Support for ship walls and floors that aren't the normal ship wall/floor. Water, desert, and more coming soon (the reasons for this are also coming soon)!
- A new monster movement type - warp away.
- Burster Monster
- Observer Monster

### Fixed
- Multiple beam fixes. Mining beams would sometimes disappear, or laser beams would show up at the wrong destination (looked like monsters were attacking each other)
- Additional effect fixes. Resetting things like rotation and sprite origin for a re-used sprite.
- Broken Nanite Cluster Animation having an empty frame.
- Slerm Milk can now be picked up.
- Admin ability to spawn monsters on ships wasn't working. This really only applies to testing monsters.
- Bug with monsters moving on ships. Turns out the ship coords were never actually saving that a monster was on them.

### Changed
- Players will no longer get a skill increase for attacking objects that don't attack back (doors, walls, etc)
- Increased the dirt pile amount that Mag Dust will drop from 1 to 4
- When first docking at or otherwise going to a ship, if that ship has an airlock, the server will try to place the player near the airlock first.
- Did another pass at using neighbor coords to place and drop things. I'm slowly getting a good and fast system working.
- To repair a ship, you will now need the material that ship was made out of (commonly Territe for beginner ships, Exodium for the next tier of ships, etc)
- The order of the 'Switch To' and 'Dock At Azure Planet' buttons. Switch To is now the first button
- Started up The Great Nomad moving in and out of the galaxy
- Increased pod health from 10 to 30. Pods were insta-dying in the area around the sun. I think it was too confusing for new players.

## [0.2.0] - 2020-08-29

### Added
- Energy Blade
- Consumables for Slerm player body types
- Players now have the ability to move up stairs they are currently on. Right Click -> Move Up Stairs

### Fixed
- Bug with trying to add an adjacent index back if the adjacent coord was not found
- Bug with pathfinding going out of bounds of the grid when we fail to find a path, and then try to find paths around it
- Mutliple other bugs with pathfinding, as well as efficiency changes

### Changed
- Warmind spawning removed from level -7 of machine worlds
- Reduced Glitched God damage
- All current monsters on the Water Plant are now weak to Electric attacks.
- Voon Matriarch spawning changed from Rare to Epic
- Message when you can't increase HP of a spawner further (e.g. an Algae Vat) from a failure message to a success message, just letting you know that more
is pointless.
- Recoded how monster drops happen to use the new coord_index system
- If an object type can be walked on, it will now drop undeath a player/npc/monster
- Drops of a Warmind. Warminds can now drop AI Fragments. This gives players multiple paths to get AI Fragments. Manufacturing from AI Dust, or monster battling.
Removed Battery drop of Warminds. Changed Power Cell drop for Warminds from Rare to Common, and increased amount from 2 to 4
- Increased Portal complexity from 20 to 26
- Monsters that move adjacent now use the new coord neighbor index system
- Basic planet movement now uses neighbor indexes. We also send the player's updated information before sending the additional off screen coords
- DDrone hacking defense modifier changed from -4 to -3
- Warmind hacking defense modifier changed from 0 to -3

1 year ago

You're spot on, it's usually SMS hijacking via social engineering. Mostly you see this with high value targets; they'll call up support and verify enough with the support tech that they get the number switched to a different phone.

If a service only offers SMS, it's really not something to be super worried about. But if a service offers 2FA through multiple means, the general recommendation is to use an authenticator app if offered.

1 year ago


I'm sorry you had to go through all that; security breaches snowball really fast.

Quick note for those that aren't going to read the entire thing. The BEST thing you can do on Alpha Coders is to have a strong and unique password.

As far as Alpha Coders and two factor authentication goes, it's something that we could add in the future, but don't see a huge need right now. I know that might sound odd in a response to a well written experience like yours. Also a side note, 2FA through Authy or Google authenticator is MASSIVELY better than 2FA through SMS. Anyways:

Alpha Coders isn't generally a huge target, for a variety of reasons. We take measures to prevent brute forcing of passwords. So even if an attacker thought you used the same password on multiple sites, brute forcing via Alpha Coders is not going to be a viable way to go about it. There will be logins that are far more lenient behind the scenes.

We also don't feel we are a high or medium priority target. We don't store much information beyond just an email. No financials, not really much of 'value' to an attacker.

By far the most value would come from attacking Alpha Coders as a whole, rather than an individual here. Either for mass harvesting, or ransomware, so we put a lot of focus and effort there. Keep in mind we're a small team, so we do end up having to put focus in specific areas.

For a site like ours, I'm of the opinion that we do an above average job utilizing best practices (most of this happens behind the scenes). But 2FA is definitely something on our radar if it becomes prudent.

1 year ago

Hey everyone!

The special raffle for the month of October is an Author Contest!

To enter, all you need to do is add author information to the content you submit, or to content already on the sites!

Responsible discovery and sharing is an important goal of Alpha Coders. We like to reward user activities that make both our site and the rest of the internet a better place - and we greatly appreciate everyone who joins in!

The scoring url:

Let me know if you have any questions!

1 year ago


Sometimes the machine learning models will get it wrong. You can always request a review. We then use that data to improve the model.

1 year ago

Hello everyone!

For the month of September, we are going to have a special contest for tagging! You earn points by tagging either your content, or other content on Alpha Coders.

Please make sure that you follow the tag rules. Tags should be relevant to the image. The point of the contest is not to spam low effort tags. Low effort/spammy submissions will immedidately disqualify you from the contest, and potentially get your account banned.

You can find our scoring page at :


1 year ago