Community Abyss Phaethon's Discussions
Phaethon's Discussions

Hello everyone!

Today we've started moving our traffic through Cloudflare's network. Cloudflare's network is designed to filter out more bot traffic than we previously filtered out.

What does this mean for me?

Hopefully, it doesn't impact you at all! It is possible that if you view hundreds and hundreds of pages, you may be presented with a captcha. It is also possible that if you use a VPN, Tor, or other anonymizing sources, you may be impacted.

Why make this change?

As unfortunate as it is - there's the real possibility that bots are having a really big impact on our traffic quality, and putting us in a bad spot with our advertisers. No advertisers, no $$$. It's a pretty simple equation for a free site. This hasn't been completely verified, but it's what I believe is going on.

Hey - I have a bot that relies on your site! What about me?

If you use our API: That will still work the same as normal!

If you scrape pages outside of the API: Please use our API! is 100% still active. Even if your bot can't access user pages, it will still be able to access our api! 150,000 free queries/month is a lot! I personally don't have a problem with anyone scraping the site in nearly any fashion - but the negative impact I'm currently seeing is completely unprecendented, and I absolutely have to try this route.

Please let me know if this negatively impacts you. Thank you for your understanding.

1 year ago

Another month, another batch of updates! You can keep more up-to-date with our Discord channel!

## [0.1.28] - 2020-08-20

### Added
- Admin can warp a player back to the Azure planet in limited circumstances now
- Monster attacks can now have an additional effect. The first example of this is going to be the Trae having a thorn effect show up on the player
- Ice Sleem. Consumable by human bodies.
- Portal image added
- Voonita can now drop AI Dust

### Fixed
- Bug that was allowing players to pick up things no matter how far away they were
- Bug that would cause some objects to not immediately update on the client when a player harvested them

### Changed
- Minimum HP requirement for Blue Algae to spawn from an Algae Vat has been increased from 100% to 101%
- Cyberskell HP from 200 to 100 (will probably go back up if I decide to increase attack - which I think I will)
- admin spawning monster type command changed from using an ID to a name
- Updated the object ID of The Great Nomad to match production server
- Gave the Reinforced Human Body additional defense to all damage types
- Building a portal now needs to be done in a Manufacturer. Increased complexity from 10 to 20
- Reduced Voonita HP from 50 to 25
- Increased Transporter drops to 50 Credits/200 AI Dust/10 Exoskeleton Fragments.
- Changed how the server finds additional ship coords to send to the player as the player moves. Tiles are now grabbing and storing the indexes of their up/down/left/right
neighbors - and once they know that, traversing space around the player is extremely quick for the server.
- Removed Nano Bonder drop from Macro Viruses

## [0.1.27] - 2020-08-13

### Added
- Warning message when players attempt to dock at The Great Nomad
- Admin function to tick The Great Nomad
- Danger message if a player is thinking about attacking a monster that is likely to near instantly kill them, or insta kill them.
- Admin ability to gift items to players if they lost items somehow

### Fixed
- Objects that can not be assembled will now not show up, even if those objects have assembly linkers associated with them.
- Issues with placing objects with multiple tiles
- Bug with researching while the player is offline
- Maggot Burgers and Mech Take Out can be picked up and attacked
- An error or two when players died
- Players can no longer be attacked on Spaceport Merchant tiles

### Changed
- Implemented the start of a new system I've been thinking about for quite a while now. Tiles/coords will grab the array index of their neighbors to the top/bottom/left/right,
so we can traverse those indexes rather than searching the entire array. Currently this is only active for grabbing new ship tiles/coords in ships. If I don't notice
any large issues with it, I'll keep expanding this system. It takes the lookup times on a pod from 300ms to 1ms and should scale much better
- Reduced 'Crush' attack damage from 150 to 75 for Trae
- Regenerated the BioGrove, Inferno, and Frozon Planets

## [0.1.26] - 2020-08-11

### Added
- Temporary script to fix the extra 1400 or so ships

### Fixed
- Couldn't land on Azure planets
- Potential fix for the infinite assembly bug (not tested yet)

## [0.1.25] - 2020-08-11

### Added
- Admin function to regenerate the floor of a planet level
- Generic message when moving to a tile isn't going to work
- Fire Wall
- Fire Lava and Fire Simple floors
- Two advertisement drones (monsters) on the Corporation Planet
- Maggot Burgers
- Mech Take Out
- Cherry Blossom and Cherry Blossom Sipmle floor
- Cherree (monster)
- Boomtis

### Fixed
- Warmind should now show up
- Clients will no longer think they can move onto a tile with part of a monster on it
- When monsters that take up multiple tiles die, they will now be removed from all tiles.
- Asteroid Ship display

### Changed
- Most monsters on the Machine Planet Type spawned on 3 different levels. I want to increase variety, and have reduced that to an average of 2 levels.
- Reduced Warmind HP
- Complexity and tier of some items. I'm going to try and standardize the complexities of the different tiers a little. Otherwise things get a little too confusing.
- Ice and Ice Simple floor tiles
- Ice Wall spite
- Fire floor spite
- The Great Nomad sprite
- Maggot sprite

## [0.1.24] - 2020-08-06

### Added
- Monsters can now have a 'move away' attack movement type. This will generally be the default movement pattern for ranged monsters.
- Admins can now send a new 'admin' type of message globally to notify everyone if the server is going to shut down or something else important.

### Fixed
- Autopilot
- Message warning players that if you build a ship in someone else's shipyard, it will not belong to you when it is complete.
- Manufacturing Thiol Drives and Blasters
- Monster beams were not following the monsters. It will now follow the monsters as they move.
- Bug that would cause many of the same effect sprites to be created needlessly.
- Bug that would cause all beam sprites directed towards a player disappear when only one needed to be removed.
- Continuously redrawing hp bars unnecessarily
- A bug that was immediately deleting new battle linkers when a player moved down a hole or up stairs

### Changed
- When switching ships, only pods will be abandoned. Other ships will remain yours, and you can command the ships you aren't using to dock/warp to the Azure planet. Eventually I want them to autopilot to the nearest planet, but that's a lot more difficult to implement.
- Made credits a more common drop on monsters - especially on corporation planets

## [0.1.23] - 2020-07-27

### Added
- Things you can eat can now impact your manufacturing abilities
- Support for events generating new planet coords above level 0
- An event that spawns a building with special enemies to be defeated (event is not yet active, just waiting on the sprite animations to finish). More of this coming!
- Ability for events to spawn monsters on a coord that didn't have a floor prior to the event
- Admin ability to despawn events
- Players can now assemble the Octopus Body
- The start of content for Water planets (basic enemy types + objects on level 0 to -2)
- Monsters can now poison players. Poison stacks.

### Fixed
- Not leveling up until the server restarted

### Changed
- Switching Font Awesome (it's what we're using for icons) from a kit they host, to self hosted.
- AIs now take 10 Power Cells instead of 10 Batteries to manufacture
- Lots of sprite updates
- Lots of code refactoring

1 year ago

For me... it's just plain Sonic. Gotta go fast!

1 year ago

farhana nusrat,

You just need to enter information into the category and subcategory field when submitting content and then hit 'Add/Submit Info and Refresh'

1 year ago

What are captions? Captions can be a description of an image. Either going for accuracy, or even being funny (but relevant).

Caption rules:

Over $60 in raffles!!

Scoring page:

If you aren't sure about what decent captions look like, always feel free to visit the recent captions on Wallpaper Abyss ( ), or ask one of the mod team.

I wish everyone the best!

1 year ago

I'm pretty excited about the new Pokemon Snap announced for the Nintendo Switch. I hope it's decent😃

1 year ago

Posted In: I am in love

I've heard nothing but good things about this game. It seems to really know what is trying to be, and delivers on it. Things like a kurosawa mode to give a feel of an old samurai movie are just too cool.

1 year ago

Hey everyone!

Below are the most recent updates to Space Abyss. I had a bit of a slower pace over the last couple of weeks. Sometimes life gets busy🙂


## [0.1.22] - 2020-07-16

### Added
- Wrecks and other salvagable material can spawn in the galaxy.
- Augmentation Station
- Stabbing Gloves, Urchins, Urchin Spines, Bionic Crabs
- Manufacturing Body sprite - ability to manufacture - and benefits
- Reinforced Human Body sprite - ability to manufacture - and benefits

### Fixed
- Various bugs with monsters on ships
- Octopus body sprite
- Asteroid ships weren't spawning in the galaxy

### Changed
- Most monsters had HP that was 10x Exp. I've decreased the base monster HP to 5x Exp. This means existing monsters will have LONG HP bars.
- Changed part of Reinforced Human Body assembly requirements from 5 AI Fragments to 1 AI Fragment
- The various cores associated with augmentation are now built in an Augmentation Station instead of the Forge
- Augments are built in the Augmentation Station
- Machine planet has been regenerated

## [0.1.21] - 2020-06-29

### Added
- Ability to update ship types when there are changes. This is currently mostly focused on adding ship coords, and changing the object/floor/monster spawn on a coord.
Would need added funtionality to remove previous coords, or remove an object type without changing it. Test before doing more than adding ship coords.

### Fixed
- Being brought back to a planet if you previously logged out or were disconnected on a planet, and then logged out/disconnected on a ship

## [0.1.20] - 2020-06-26

### Added
- Manufacturing Core, Laser Core, Hacking Core
- Decay rate to AI Space Constructs
- Floor types have an additional property - movement type. This can be land,fluid, or air. Different player bodies will get different movement
bonuses/penalties based on the type of floor tile they are walking on. This lets the Octopus body be fast in the water, and slow on land.
- Exodium Asteroid

### Fixed
- A bug with repairing damaged tiles on ships
- Connecting levels on planet genaration (was using the old single underground offset instead of the new separate x,y underground offset)

### Changed
- Removed the Advanced Forge while I continue to get closer to working on the type of functionality it's supposed to provide
- Increased AI complexity from 20 to 22
- Increased complexity of Power Cell from 1 to 10
- Increased Defense Drone complexity from 5 to 10
- Manufacturing Bodies, Manufacturing Augments now require Manufacturing Cores instead of AI Fragments
- Removed energy storage from AI batteries, and increased their complexity from 1 to 10
- Increased complexity of AI core from 1 to 20
- Increased decay rate of AI Edifice and AI Daemon
- Now show the energy of an AI directly on it
- Once the update is pushed, I'll be re-generating the Water planet type. Still no monsters on it, but they are coming!

## [0.1.19] - 2020-06-23

### Added
- While complexity is a mechanic I'm super fond of, I think adding some clarity for players on what to expect when manufacturing things will prevent some
needless wasting of resources and frustration. I've added a tag next to the name of things you can assemble to show how difficult it is for the player.
- A function to try and help fix when ships aren't removed properly from their coords
- AIs can now spawn monsters in the Galaxy to protect the planet and ships they are protecting.

### Fixed
- Error killing players that are attacked by objects
- Image for Microcontroller, Crystal, Blockade Runner, Lancer, Thiol Extractor

### Changed
- Instead of a single per attack bonus, attack bonuses are applied for each piece of equipment
- Ion drive now takes 10 ticks instead of 20 ( In general, building ship engines should take a long time, but this is the intro one )
- When switching bodies, the player is set to the current HP of the new body.
- Pod HP changed from 100 to 10 so abandoned pods decay faster and are quicker to kill.

## [0.1.18] - 2020-06-21

### Fixed
- Hopefully I finally squashed the bug that was causing the 'Back To Galaxy' button to disappear
- Potentially fixed an issue that sometimes put players on ship 2 (yes, a ship with ID 2)
- Bug with inventory items not always updating to the database

### Changed
- Algae Vats produce 6 Algae instead of 2 Algae


1 year ago

The monthly raffle for July is for Azul - a very popular and fun board game!



To enter into this contest, you can buy raffle tickets with the Alpha Coder Points you earn from using the site. Best wishes to all!


1 year ago

Winning the $3 Prize: walldude45!

Winning the $5 Prize: RosafTheGamer01!

(original winner of $5 prize was changed after looking up potential system abuse)

Winning the $10 Prize: NYLTT!

Winning the $20 Prize: gpan171a!

Winning the $30 Prize: lonewolf6738!

Congratulations to all!

1 year ago

Posted In: June Raffle Winner

Congratulations to KEJI for winning the June Raffle for a Programmable Gaming Mouse!


1 year ago


The closest equivilent to that is just seeing the stats of your entire account on your profile page.

1 year ago

Hey everyone!

I've been hard at work fixing bugs. So many bugs! You'd think I was stranded on a hostile alien planet.

I've decided that, depending on the scope and timing of updates, I might not make a Community Abyss thread for every update. Now that more people are playing the game, I am currently preferring to try and push fixes for individual bugs if at all possible, which means some of these updates are tiny. Below is a list of the updates since my last post. I will post every update on Discord.


## [0.1.17] - 2020-06-20

### Added
- Ships more advanced than a pod now need engines to move. The first set of ships will be created with engines, a ship shield, and energy storage.
More advaned ships do not come with any of this. Players will need to add engines to the ship. It's effectively a way of transitioning players into the sandbox of ships.
If a ship has no engines, it will not move.
- Admin ability to move any object to any place (Currently there are disappeared Space Stations on the galaxy - now it's easy to bring them back in game)
- A 'Claim Ship' button

### Fixed
- Airlock display now shows up when you move onto an airlock
- Many bugs relating to docking on larger ships/stations, and controlling dockable ships/stations.
- Bug that wasn't writing new player data until the server shutdown

### Changes
- Voon Steaks can now be picked up
- Updated ship types to the new engine/weapon system
- When determining whether a player can be placed on a ship, use the canPlacePlayer function over the previous custom IF statement.


## [0.1.16] - 2020-06-16

### Fixed
- Old manufacturers, research stations, forges, and food replicators have been set to 10 HP to match the new ones.
- Hopefully another fix or two so the 'Back To Galaxy' button doesn't disapper
- Fix for effect sprites when mining is stopped

### Changed
- The color of an HP bar with HP > 100%

## [0.1.15] - 2020-06-16

### Fixed
- A bug with showing effects that would cause some buttons to not show up

## [0.1.14] - 2020-06-16

### Added
- Helpful messages about the results when a player is healing something like an Algae Vat

### Fixed
- Bodies and other waiting drops that are objects will no longer spawn on wall tiles in -1 and below, removing a wall that was supposed to be unremovable😃

### Changed
- Simplified the function. I had begun moving about 1/2 of it to game.convert, and finished this.
- New manufacturers, forges, research stations, and food replicators spawn with 10 HP to work with the recently updated salvaging system
- Algae vats can no longer be salvaged
- Trae will no longer drop Trae Seedlings. This didn't work in the server anyways. If I wanted to re-ad this in the future, I should have it drop an object type
that grows into a monster.
- More monsters on the machine planet are weak to hacking damage.

## [0.1.13] - 2020-06-14

### Fixed
- Invalid waiting drops will now be deleted. Investigating where they are coming from (I believe it's monsters)

### Changed
- Reduced the frequency at which the server will try and place waiting drops (10 seconds -> 60 seconds)

## [0.1.12] - 2020-06-13

### Added
- The server will continue to try and place monster drops, and player drops (deaths) that are unable to initially place

### Fixed
- The bodies of players should drop in more cases now. Previously if the body couldn't drop on the coord it wanted, it wouldn't be created, and all the inventory
would be lost. It's now created regardless. See Added for how we then process it.

### Changed
- The failure message you receive when you try and land on a forming planet has been changed from 'Spaceport is full' to 'Planet Is Forming'

## [0.1.11] - 2020-06-12

### Added
- A couple of territe deposits will spawn on the top level of desert and slaver planets

### Fixed
- Objects attacking players would set their HP to NaN - which isn't a great HP to have as a player. Added in a return false and some tracing to see if this is happening anywhere else.
- Beam type effects will be removed when something is out of range of an object.
- Objects can't attack players on Spaceport tiles

### Changed
- Increased the amount of asteroids and comets that can spawn in the galaxy from 12 and 6 to 50 and 50, respectively.
- Removed the Nano Bonder requirement for assembling a Forge
- Assembly Requirements for Thiol Extractor from 10 Territe to 5 Refined Territe.
- Complexity of Thiol Extractor reduced from 20 to 12
- Updated Algae Power Cell. Lots of changes. Required Algae research. Increased complexity. Eatable by machine bodies. Added in images.
- Reduced the number of times algae has to be researched from 20 to 10
- Territe deposits spawn 10 Territe instead of 8 Territe
- The right side of the game will now only scroll the right side instead of the entire page.

## [0.1.10] - 2020-06-11

### Fixed
- You can now switch bodies - and other things that look for interactions will now work better

## [0.1.9] - 2020-06-11

### Fixed
- You can now register again! Registration was a bit broken after the server move. EEEk!
- The last coord of planets will now be sent. Off by one errors are rough.
- An error with getting inventory items would cause the 'Back To Galaxy' button to disappear

## [0.1.8] - 2020-06-10

### Fixed
- Some of the changes made to make players show up better made movement worse when the server was moderately laggy. I've improved this.

## [0.1.7] - 2020-06-10

### Added

### Fixed
- Previously, if you logged in the galaxy and another player was around you, you would not see the player until they moved. Fixed this in the galaxy.
- The ships of other players now disappear when they land on a planet and you are still in the galaxy.
- A few other delays with showing other players.
- If you buy a pod, it will now re-generate the spaceport display immediately.
- Local message sending should now work in the galaxy
- Chat should scroll to the bottom properly now

### Changed
- Planets in the galaxy will now show up sooner. Less pop in.

## [0.1.6] - 2020-06-10

### Added

### Fixed
- Player sprites now disappear when players logout
- Basic manufacturing without being assembled in an object works again
- Previously, if you logged in the galaxy and another player was around you, you would not see the player until they moved. Fixed this in the galaxy.
- The ships of other players now disappear when they land on a planet and you are still in the galaxy.
- A few other delays with showing other players.
- If you buy a pod, it will now re-generate the spaceport display immediately.
- Local message sending should now work in the galaxy
- Chat should scroll to the bottom properly now

### Changed
- Planets in the galaxy will now show up sooner. Less pop in.

## [0.1.5] - 2020-06-09

### Added

### Fixed
- Various bugs with the server switch
- Bug with converting things (using water to heal an algae vat)
- Repair effect
- Shuttles can't be walked on anymore (this makes them disappear)
- The process that runs Space Abyss works a little differently on the new server. A couple of instances of the game were running simultaneously O_o Fixed this.
- Fixed some residual issues from multiple instances of the game trying to run at the same time.

### Changed
- Planet types and planets now have 4 attributes for size, x and y for both above and under ground. This gives a little more flexability to planet shapes.
- Worked on some efficiency improvements for moving monsters.
- Server!!! Space Abyss now has its own server.
- Updated the Azure planet to the new generation system

1 year ago


I'm glad you're getting into the game - researching and all😃It's really exciting for me to see players playing.

You are correct - it looks like I haven't added any discoveries for that yet. I've added one to the top of my to-do list. I'll try to remember to post on this thread once it's added; but if I forget, it will be mentioned in a changelog when it gets added.

1 year ago

Hello again RosafTheGamer01!

It looks like there was a larger issue: Not listening to moderator decisions, and your account being locked out of submitting for a while because of it. Re-submitting content that a moderator moved or denied will eventually result in an account ban - quite the opposite of being trusted.

Please listen to, and work with moderator decision! Again, let me know if you have more questions.

1 year ago